Saga
Concept Game designGames are systems people choose to live inside. Saga is where Moduloa designs them — the first work is The Last Light.
A new shelf, opened for work that already exists — documentation lands here as it is made public. Moduloa’s active build is Manufacturing.
Saga is Moduloa’s game-design shelf. A game is rules, economies, and feedback loops that people volunteer to live inside for a while. Designing one is systems work — the same discipline as everything else on this site, pointed at play.
The Last Light is the first game under Saga. It exists, and it gets the Moduloa treatment in the usual order: named first, documented next. What it is, how it plays, and what building it taught will land on this page as they are made public — nothing gets written here to look finished.
Every other project here builds structure for work people have to do. A game is the purest inversion: structure people choose. If the bet is that good systems make work better, a game is where the system itself is the product — the sharpest test of the design discipline this brand claims.
Named, not yet documented. The record starts at zero on purpose — it only ever contains what is real.